Devlog [09.05.26]
Sindonic - Sep 5th 2026 10:30NEWS
Hello, Sprouts
We are here with an update! We are fully back to working on our planned lore and event drops for this year. We are hard at work, but many of our current projects aren't visible to the public yet. It's going to be an asset-heavy end of the year, so expect us to be very busy!
World Map - Live
https://www.kingdomsofgriffia.com/lore/world/geography
We have updated the world map with new locations, art, and information, and Norden has officially been revealed! This map update is a cornerstone asset that will support all of our upcoming lore drops for the foreseeable future.
Updated Dev Projects Page - Live
https://www.kingdomsofgriffia.com/currentdevprojects
This page has now been fully custom-coded, with responsive layouts and full dark mode support.
We also added additional areas as requested in feedback:
Future Projects - Planned projects that have been mentioned or announced, along with their latest status and updates.
Completed Projects - Projects that have been completed. This section is still being expanded with past projects, dates, and details as time allows.
Rolling Projects - Ongoing projects we work on in the background alongside other updates. These do not have a set end point and are updated continuously.
Giveaway System - Live
Our yearly item giveaways for NPC Bloomdays have been redesigned and automated with a new Giveaway System.

Previously, moderators had to manually mass-send items directly into users' inventories. With the new system, giveaways are instead on a dedicated page in the user account menu.
Whenever a new giveaway is created, any account created before the giveaway is released will be eligible to claim the reward. Users can claim giveaways individually as they become available or, if they have accumulated several unclaimed giveaways, use the option to "Claim All" at once, which we are implementing ASAP.
This means giveaway items will no longer appear randomly in user inventories. Instead, users can see their available giveaways and choose when they want to claim their rewards.
As our first test of this system, users should have received a notification for the Starting Pack Giveaway.
6.3b #MarketChannel Ad Policy Update - Live
No Guilt-Tripping in Advertisements
Do not use market advertisements to guilt, shame, or pressure other users regarding a trade or sale, including comments about regretting a transaction or losing access to an item or character.
No Market Manipulation
Users may not intentionally manipulate the perceived market value of items by presenting personal sales, purchases, or limited experiences as the established or factual value of an item.
Personal transactions may be shared, but must not be used to mislead or pressure others into believing an item is worth a specific amount.
Buying low and selling high is permitted; deliberately misleading others about an item's value is not.
Subtype Fruit Addition - Live
Event Bagbean has received subtype tier 4 and can now be achieved with Subtype Fruit.
DEVLOG
Addition
Activity - Void Wishes ( Temporary until a new market system is created.)
Code - Added theme variable "--link-hover-mix" to blend in a highlight color when links are hovered.
Home - Added dark mode header background image.
Masterlist - Added a button to remove the owner from the Companion page.
Masterlist - Made character bios only visible to logged-in users who aren't blacklisted by the owner (Admins and Assistants can still see them.)
Masterlist - Made it possible for owners of a character to hide specific ownership history records when not in edit mode (this has no visual effect if a user isn't the owner.)
Changes
Achievement - Renamed the Ultimate merge user verification icon to golden hybrid fruit, since it is awarded in two separate achievements.
Home - Limited featured griffian image height to 400px
Removals
User Avatar - Removed account menu background if there's an avatar image present
Bugs
Bug - Fixed bug where character settings weren't working on the user dashboard page
Bug - Fixed bug where items in the inventory couldn't be sorted
Bug - Fixed bug where mass edit jobs wouldn't continue after processing a batch
Bug - Fixed bug in approval system submission forms when selecting an owned character if the approval has a character item reward
Bug - Fixed selection highlighting in item and character selection modals in dark mode
Bug - Fixed bug where the data stored about your selected items/characters could get malformed in the item and character selection modals
Bug - Fixed bug where the trade and report buttons weren't visible on the dashboard page
Bug - Drastically reduced the memory footprint of the SumOwnedItems command to avoid it resetting to 0.

Mapping out future logs.